General Information

Equipment condition scale
Hunger scale
Alignment scale
Armor Class scale
Damage scale
Damage types
Effects messages


Lodestones created by players in the navigators guild require the use of gems when creating a stone.
The type of lodestone created is affected by existing factors (the skill mastery of navigation, etc), as well as the value of the gemstone. The value of a gemstone is determined the stone's size, condition, type, and in some cases, color as well.

Start and unknown lodestones can no longer be created by players. Unknown lodestones can be gotten from other sources, however.

Types of lodestones Lodestone takes you to...
Adventurer Guild Entrance The Adventurer Guild entrance in Illium City.
specific location A random room in the mud, which remains the same for the life of the lodestone.
choice A specific location lodestone, but you choose the location to set the lodestone to.
island (Hyboria, Emerald, etc) To just outside the docks of that island.
random A random room in the mud with every use.
unknown A random room in the mud that you have not explored before with every use.
  Colors: red (worst), orange, yellow, green, blue, indigo, violet (best).
  The better the color the more uses you will get from the lodestone.

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This ancient tome is covered with many runes of various descriptions.
Their meaning is totally uncomprehensible. However, on the spine of the
book, in plain letters, can be read: "< spellname >".
This armor covers the right hand.
It is constructed from leather.
It weights about 1 pounds.

Gettable books:
barkskin create food estimate worth magical void
clairvoyance diagnose heavy weight remove poison
condition orbit distant sell identify remove scar
create nav stone enlarge weapon know alignment shrink weapon
Ungettable books:
carrier pigeon continual light heal all in mud
continual darkness cure light wounds prayer for mankind

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Equipment condition scale:
Levels of equipment decay and conditions from best condition to worst.
Current condition          Max condition
mint condition             brand new.
near-mint condition        as good as new.
excellent condition        has seen some use.
great condition            has been well repaired.
in good shape              has been patched a few times.
somewhat scratched         has been heavily used.
heavily scratched          is heavily decayed.
in a battered condition    is nearly worn out.
damaged                    almost ruined.

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Hunger scale:
Levels of hunger from completely full (100%) to least full (0%).
Hunger affects a player's ability to regen.

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Alignment scale:
From 'help alignment', these are the alignment types in order from the
most good align, to most evil align.
God Like
Holy man
Slightly Good
Slightly Evil
Very Evil

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Armor Class scale:
Armor classes in order from least to most protection.

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str - strength
dex - dexterity
con - constitution
sta - stamina
int - intelligence
wis - wisdom
cha - charisma

hpr - hit point regeneration
spr - spell point regeneration
epr - endurance point regeneration
  See: 'help stats' for more info

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Damage scale:
Damage types in order from least to most damage.
Almost nothing
Extremely low
Very low
Under average
Above average
Very high
Extremely high
Damage types:
phys - physical
psi - psionic
pois - poison
cold - cold
fire - fire
elec - electric
mag - magical
holy - holy
unho - unholy
acid - acid
asph - asphyxiation

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Effects messages:
Messages given when something affects a statistic or damage type.

Stat		Increase message			Decrease message
----------	--------------------------------	--------------------------------
str		You feel stronger.			You feel weaker.
dex		You feel agile.				You feel slower.
con		Your muscles swell.			Your muscles shrink.
sta		You feel more endurant.			You feel a bit drained.
int		Your brain feels like a sponge.		You are a little confused.
wis		You feel witty.				You feel less witty.
cha		You feel more charismatic.		You seem less of a leader.

hpr		Your heart beats an extra beat.		Your heart skips a beat.
spr		Your brain pulses.			Your brain slows down.
epr		You feel refreshed.			You feel tired.
height		Your body grows.			Your body shrinks.
weight		You feel heavier than air.		You feel lighter than air.
infravision	You no longer require light to see.	You require light to see.

Resistance	Increase message			Decrease message
----------	--------------------------------	--------------------------------
acid		Your skin becomes resistant.		Your skin becomes less resistant.
asphyxiation	Your throat clears.			Your throat clogs back up.
cold		You feel warm.				You feel less resist to cold.
electric	You feel less conductive.		You feel more conductive.
fire 		You feel cool.				You feel less resistant to fire.
holy		You feel closer to the good gods.	You feel further from the good gods.
magic		You feel arcane power.			You feel a loss of arcane power.
physical	You feel resistant.			You feel less resistant.
poison		You feel your internals strengthen.	You feel your internals weaken.
psionic		You feel your brain structure align.	You feel your brain lose focus.
shadow		You feel less afraid of the dark.	You feel more afraid of the dark.
unholy		You feel closer to the evil gods.	You feel further from the evil gods.

full hps	You feel fully healed.
full sps	Your body glows with magical energy.
full eps	You feel refreshed.

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