Area  : Thieves Network

Island: Gossamer
Coder : Hysteria, Zifnab, unknown


    *  Portals to Thieves Network can only be entered by players with 20 levels in              How markers interconnect:
         Acrobat or Lurker, or by a party lead by an Acrobat or Lurker.
    *  There are TWO identical copies of the tunnels, 76 rooms each:                                B - E
         1st is accessible by all portals except the one in Red Dragon City Ruins                 / |   |
         2nd is only accessible by the portal in Red Dragon City Ruins                          A - C - F
    *  Cipher:                                                                                    \   / |
         A B C D E F G H I J K L M N O P Q R R S T U V W X Y Z 1 2 3 4 5   <1-2>                    D   G
         ^ & * ( )   + = {   } ] | \ : ~ " ' | < > ? /     ,   ! @ # $ %   back/forward


Marker A - Central Square                       Island in the Void [exits: one, two, three, four, and five]
           Assassin Guild                       -> 'enter portal' -> Central Square
           ^<<^<<{\ +?{](                          1  <1-1> + Portal to Mists, Blight
                  ^                                2  <1-2> + <1-2> + <1-2> + <1-2> + <1-2> + <1-2> + <1-2> + Marker C
                  |                                3  <1-3> + <1-2> + <1-2> + <1-2> + <1-2> + <1-2> + Marker B
Blackavar         #         CS Illium              4  <2-4> + <2-1> + <2-1> + <2-1> + Marker D
&]^*}^/^' <--- @     $ ---> *< {]]{?|              5  <2-5> + <2-1> + <2-1> + <1-1> + Gossamer, RDC Ruins
                  !  %
                  |   \  CS Castles
                  v    > *< *^<>])<
         {<]^\( :- >=) |{<><
         Island of the Mists


Marker B                                        An island in the void [exits: one, two, three and four]
          Assassin Guild                        -> 1  <2-1> + <2-1> + <2-1> + <2-1> + <2-1> + <3-1> + Marker A
          ^<<^<<{\ +?{](                           2  <2-2> + <2-1> + <2-1> + Marker C
                 ^                                 3  <1-3> + <1-2> + Hyboria, Tarantia, Assassin GH
                 |                                 4  <1-4> + <1-2> + <1-2> + Marker E
Hyboria          #          Blackavar
=,&:'{^  <--- $     @ ---> &]^*}^/^'
                 !
                 |
                 v
          *)\>'^] <"?^')
          Central Square


Marker C                                        An island in the void [exits: one, two, three and four]
             Blackavar                          -> 1  <2-1> + <2-1> + <2-1> + <2-1> + <2-1> + <2-1> + <2-1> + Marker A
             &]^*}^/^'                             2  <1-2> + <1-2> + <2-2> + Marker B
                 ^                                 3  <2-3> + <2-1> + <2-1> + <2-1> + Marker F
                 |                                 4  <1-4> + <1-2> + Blackavar, Blackavar City
Assassin         $         Central Square
^<<^<<{\ <--- @     ! ---> *)\>'^] <"?^')
                 #
                 |
                 v
           )|)'^]( {<])
           Emerald Isle


Marker D                                        Island in the void [exits: one, two, three and four]
                   Southcape                    -> 1  <1-1> + Gossamer, Castles
                   <:?>=*^~)                       2  <1-2> + <1-2> + <1-2> + <4-2> + Marker A
                       ^                           3  <2-3> + <2-1> + <2-1> + <3-1> + Marker F
                       |                           4  <1-4> + <1-2> + <1-2> + <1-2> + Southcape
Central Square         $         Castles
*)\>'^] <"?^') <--- @     ! ---> *^<>])<
                       #
                       |
                       v
                 )|)'^]( {<])
                 Emerald Isle


Marker E                                        An island in the void [exits: one, two, three and four]
          Sombre Island                         -> 1  <2-1> + <1-1> + Hyboria, Aquilonia
          <:|&') {<]^\(                            2  <1-2> + <1-2> + <1-2> + <1-2> + <1-2> + <5-2> + Marker F
                ^                                  3  <2-3> + <2-1> + <4-1> + Marker B
                |                                  4  <2-4> + <2-1> + <2-1> + <1-1> + Sombre, Harbor
Hyboria         $         Assassin Guild
=,&:'{^ <--- !     # ---> ^<<^<<{\ +?{](
                @
                |
                v
           )|)'^]( {]<)
           Emerald Isle


Marker F                                        An island in the void [exits: one, two, three and four]
               Castles                          -> 1  <1-1> + Emerald, Harbor Light Tower
               *^<>])<                             2  <1-2> + <1-2> + <1-2> + <3-2> + Marker C
  Emerald Isle    ^    Blackavar                   3  <1-3> + <1-2> + <1-2> + <3-2> + Marker D
  )|)'^]( {<])    |    &]^*}^/^'                   4  <1-4> + <1-2> + <1-2> + <1-2> + <1-2> + <1-2> + <1-2> + <1-2> + Marker G
           \      #      /                         5  <2-5> + <2-1> + <2-1> + <2-1> + <2-1> + <2-1> + Marker E
             !         @
               $     %
            /           \
(^'} *^/)'\ {<])      =,&:'{^
Dark Cavern Isle      Hyboria


Marker G                                        An island in the void [exits: one, two, three and four]
              Hyboria                           -> 1  <2-1> + <2-1> + <2-1> + <2-1> + <2-1> + <2-1> + <2-1> + <4-1> + Marker F
              =,&:'{^                              2  <1-2> + <1-2> + <1-2> + <1-2> + Everrest, Harbor
                 ^                                                            <1-3> + Oddworld, Harbor
                 |                                 3  <1-3> + <1-2> + <1-2> + <1-2> + Darkcavern, Jungle
Undercity        !         Dark Cavern Isle        4  <1-4> + <1-2> + <1-2> + Gossamer, Undercity
?\()'*{>,<--- $     # ---> (^'} *^/)'\ {<])
                 @
                 |
                 v
              )/)'')<>
              Everrest