Area : Thieves Network
Island: Gossamer
Coder : Hysteria, Zifnab, unknown
* Portals to Thieves Network can only be entered by players with 20 levels in How markers interconnect:
Acrobat or Lurker, or by a party lead by an Acrobat or Lurker.
* There are TWO identical copies of the tunnels, 76 rooms each: B - E
1st is accessible by all portals except the one in Red Dragon City Ruins / | |
2nd is only accessible by the portal in Red Dragon City Ruins A - C - F
* Cipher: \ / |
A B C D E F G H I J K L M N O P Q R R S T U V W X Y Z 1 2 3 4 5 <1-2> D G
^ & * ( ) + = { } ] | \ : ~ " ' | < > ? / , ! @ # $ % back/forward
Marker A - Central Square Island in the Void [exits: one, two, three, four, and five]
Assassin Guild -> 'enter portal' -> Central Square
^<<^<<{\ +?{]( 1 <1-1> + Portal to Mists, Blight
^ 2 <1-2> + <1-2> + <1-2> + <1-2> + <1-2> + <1-2> + <1-2> + Marker C
| 3 <1-3> + <1-2> + <1-2> + <1-2> + <1-2> + <1-2> + Marker B
Blackavar # CS Illium 4 <2-4> + <2-1> + <2-1> + <2-1> + Marker D
&]^*}^/^' <--- @ $ ---> *< {]]{?| 5 <2-5> + <2-1> + <2-1> + <1-1> + Gossamer, RDC Ruins
! %
| \ CS Castles
v > *< *^<>])<
{<]^\( :- >=) |{<><
Island of the Mists
Marker B An island in the void [exits: one, two, three and four]
Assassin Guild -> 1 <2-1> + <2-1> + <2-1> + <2-1> + <2-1> + <3-1> + Marker A
^<<^<<{\ +?{]( 2 <2-2> + <2-1> + <2-1> + Marker C
^ 3 <1-3> + <1-2> + Hyboria, Tarantia, Assassin GH
| 4 <1-4> + <1-2> + <1-2> + Marker E
Hyboria # Blackavar
=,&:'{^ <--- $ @ ---> &]^*}^/^'
!
|
v
*)\>'^] <"?^')
Central Square
Marker C An island in the void [exits: one, two, three and four]
Blackavar -> 1 <2-1> + <2-1> + <2-1> + <2-1> + <2-1> + <2-1> + <2-1> + Marker A
&]^*}^/^' 2 <1-2> + <1-2> + <2-2> + Marker B
^ 3 <2-3> + <2-1> + <2-1> + <2-1> + Marker F
| 4 <1-4> + <1-2> + Blackavar, Blackavar City
Assassin $ Central Square
^<<^<<{\ <--- @ ! ---> *)\>'^] <"?^')
#
|
v
)|)'^]( {<])
Emerald Isle
Marker D Island in the void [exits: one, two, three and four]
Southcape -> 1 <1-1> + Gossamer, Castles
<:?>=*^~) 2 <1-2> + <1-2> + <1-2> + <4-2> + Marker A
^ 3 <2-3> + <2-1> + <2-1> + <3-1> + Marker F
| 4 <1-4> + <1-2> + <1-2> + <1-2> + Southcape
Central Square $ Castles
*)\>'^] <"?^') <--- @ ! ---> *^<>])<
#
|
v
)|)'^]( {<])
Emerald Isle
Marker E An island in the void [exits: one, two, three and four]
Sombre Island -> 1 <2-1> + <1-1> + Hyboria, Aquilonia
<:|&') {<]^\( 2 <1-2> + <1-2> + <1-2> + <1-2> + <1-2> + <5-2> + Marker F
^ 3 <2-3> + <2-1> + <4-1> + Marker B
| 4 <2-4> + <2-1> + <2-1> + <1-1> + Sombre, Harbor
Hyboria $ Assassin Guild
=,&:'{^ <--- ! # ---> ^<<^<<{\ +?{](
@
|
v
)|)'^]( {]<)
Emerald Isle
Marker F An island in the void [exits: one, two, three and four]
Castles -> 1 <1-1> + Emerald, Harbor Light Tower
*^<>])< 2 <1-2> + <1-2> + <1-2> + <3-2> + Marker C
Emerald Isle ^ Blackavar 3 <1-3> + <1-2> + <1-2> + <3-2> + Marker D
)|)'^]( {<]) | &]^*}^/^' 4 <1-4> + <1-2> + <1-2> + <1-2> + <1-2> + <1-2> + <1-2> + <1-2> + Marker G
\ # / 5 <2-5> + <2-1> + <2-1> + <2-1> + <2-1> + <2-1> + Marker E
! @
$ %
/ \
(^'} *^/)'\ {<]) =,&:'{^
Dark Cavern Isle Hyboria
Marker G An island in the void [exits: one, two, three and four]
Hyboria -> 1 <2-1> + <2-1> + <2-1> + <2-1> + <2-1> + <2-1> + <2-1> + <4-1> + Marker F
=,&:'{^ 2 <1-2> + <1-2> + <1-2> + <1-2> + Everrest, Harbor
^ <1-3> + Oddworld, Harbor
| 3 <1-3> + <1-2> + <1-2> + <1-2> + Darkcavern, Jungle
Undercity ! Dark Cavern Isle 4 <1-4> + <1-2> + <1-2> + Gossamer, Undercity
?\()'*{>,<--- $ # ---> (^'} *^/)'\ {<])
@
|
v
)/)'')<>
Everrest